That element will make the viewer believe they’re in a real place. I try to blend realism and horror as I can to make relatable situations that you’re just happen to stumble upon. When it comes to my work and paintings, I will always try to capture moments of beauty because the world is a beautiful place. When we see things in film or television that is too far out of our reach, it’s not scary. If it’s not believable, then it won’t be scary. What was it like having to create both sides of the spectrum? However, there are also a lot of beautiful moments throughout Dead Space 3. Coming onto Dead Space 2 late I didn’t get to have as large of an impact, I was still able to see some of my work resonate to the final product, but Dead Space 3 is where I’ve been able to really see my efforts take form.Īs we know, the Dead Space games come from the survival horror genre and are known for being extremely terrifying. It really was great to have a much bigger impact this time around. As a result I moved to the San Francisco studio. After that they asked me to come back for Dead Space 3 and were excited to get me more involved with its development process. Throughout that I worked on some single player and multiplayer elements. I came on halfway through Dead Space 2 to support the Montreal team. When/how did you get involved with Dead Space? I was lucky enough to be able to chat with Patrick about his work on the concept art for Dead Space 2 and 3 and get a little insight into what goes on in the world of concept art as well as learning more about Dead Space 3 and Patrick himself.īear in mind there are some spoilers throughout this interview so please tread carefully if you have not finished the game yet! It’s because of concept artists like Patrick O’Keefe that immersive worlds like the Dead Space universe exist. However without it many of the worlds that we know, love and have spent countless hours inhabiting would not exist as we know them. Concept art is an extremely important part of video games and one that isn’t often thought about. This is something that would be unachievable if it were not for the concept art that is created first to aid in the design process. The Dead Space franchise has been Visceral Games’ main project for five years now, and the most recent release of Dead Space 3 has proven they still have what it takes to create an awesome survival horror.
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